TF2Idle

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  1. Feature Request: Idle Account Status

    Going through textmode is a slight pain to check the account status of your account, is there any easy way to fetch whether an idle account is online / offline / connected to a server, as well as whether that account is currently in a sandboxed state and implement that in TF2Idle?

    -Mik

    34 votes
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    • 1 vote
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      • intelligent launching

        instead of launching x amount of clients blindly.. checking the connection status of each one before proceeding to the next.. there are a number of errors that can occur if you just walk away ranging from 'this game is currrently unavailable' to steam authentication errors..

        Also the checking of last item drop and then terminating the client to load the next one.. would save any input at all aswell as spreading out the loading of clients to prevent cpu bottlenecking..

        29 votes
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        • Add a column with the logging state of the account in the aggregate view

          In the aggregate view we don't know if that account is currently logging or not, it would be nice to have that text/column.

          1 vote
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            1 comment  ·  Admin →
          • 26 votes
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            • Bug Report: Inconsistencies With v1.9.3

              When you select multiple accounts and use the edit function, the Sandbox Path isn't italicized and is still editable - not sure whether that's intentional - if you do edit the text, it'll change the path of all of them, whereas if you leave it as the "Multiple Values", it'll stay the same. In addition, with the groups, the text is italicized and is editable when multiple values are selected. Somewhat inconsistent with the other properties of the program.

              -MikalMirkas

              3 votes
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